AoeStats
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Fortress

510498096Analyzed
1v1 RM · 11h ago on Oct 1, 2026· 52m 13s· 2 players
Game mode
Random Map
Map size
Small (3 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇰🇿 Britons · Kazakhstan
668
+15
🇫🇮 Saracens · Finland
646
-15
Player eAPM Actions Feudal Castle Imperial Opening
17 887 9:28 16:47 31:27 ⛏ Fast Castle
13 667 8:09 12:23 28:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,815 14,323 12,950 2,300 48,388 55,528
15,655 17,255 11,300 2,990 47,200 64,514
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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