AoeStats
← elijamesleon2

Black Forest

509961215Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 57m 1s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
809
+10
🇺🇸 Koreans · United States
776
+11
🇺🇸 Spanish · United States
686
+15
🇩🇪 Shu · Germany
512
+23
🇺🇸 Slavs · United States
688
-16
🇺🇸 Britons · United States
663
-15
🇮🇹 Franks · Italy
656
-14
🇮🇹 Khmer · Italy
655
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,557 12:24 18:14 44:26 ⛏ Fast Castle
27 1,558 14:43 24:50 36:17 ⚔ Towers FC
16 897 12:02 19:29 32:04 ⚔ Archer Rush
12 694 14:54 24:31 34:33 ⚔ Archer Rush
10 547 19:29 27:36 40:21 ⛏ Fast Castle
9 541 11:21 16:35 34:08 ⛏ Fast Castle
8 483 11:54 20:13 40:51 ⚔ FC into Scouts
6 343 — — —

Resources

Player Food Wood Gold Stone Spent Collected
36,105 7,365 14,700 3,015 61,185 81,679
14,075 20,645 17,890 1,525 54,135 66,385
24,015 10,705 7,075 300 42,095 52,408
11,550 17,673 8,695 3,735 41,653 57,308
16,375 11,002 11,555 1,885 40,817 52,052
19,835 9,250 9,255 695 39,035 51,587
8,850 10,255 10,025 750 29,880 43,125
1,700 283 50 0 2,033 3,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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