AoeStats
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Arena

509953928Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 51m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Spanish · United Kingdom
765
+15
🇺🇸 Franks · United States
750
+15
🇬🇧 Turks · United Kingdom
729
+16
🇧🇷 Byzantines · Brazil
672
+19
🇺🇸 Persians · United States
828
-19
🇺🇸 Koreans · United States
795
-19
🇺🇸 Spanish · United States
701
-15
🇵🇪 Bohemians · Peru
618
-12
Player eAPM Actions Feudal Castle Imperial Opening
40 2,047 10:57 17:26 40:00 ⛏ Fast Castle
21 1,065 10:13 20:39 35:20 ⛏ Fast Castle
21 1,047 12:18 29:19 37:03
20 1,023 10:53 25:25 —
17 866 12:44 19:40 31:42 ⛏ Fast Castle
11 565 11:33 15:35 40:04 ⛏ Fast Castle
9 436 16:52 34:08 42:03 ⛏ Fast Castle
8 433 9:09 16:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,465 17,860 9,545 4,100 54,970 63,162
19,365 14,210 18,970 1,500 54,045 62,811
19,590 16,210 7,575 2,880 46,255 50,203
23,800 6,150 9,185 1,500 40,635 48,953
12,065 13,220 2,755 1,415 29,455 32,968
8,965 5,305 3,765 1,525 19,560 23,540
7,700 8,275 1,770 1,000 18,745 27,935
3,100 1,125 200 650 5,075 5,304
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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