AoeStats
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Black Forest

506957961Analyzed
3v3 RM · 15d ago on Sep 15, 2026· 45m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Bohemians · Canada
1146
+14
🇨🇦 Franks · Canada
1145
+14
🇨🇦 Turks · Canada
1145
+14
🇲🇽 Maya · Mexico
1203
-17
🇨🇱 Italians · Chile
1193
-36
🇨🇱 Franks · Chile
911
-7
Player eAPM Actions Feudal Castle Imperial Opening
33 1,512 12:12 18:26 33:32 ⛏ Fast Castle
32 1,472 13:20 17:48 35:04 ⛏ Fast Castle
30 1,371 10:21 14:53 35:26 ⛏ Fast Castle
28 1,281 11:57 16:29 39:29 ⛏ Fast Castle
25 1,168 12:51 16:53 21:37 ◆ FC into Fast Imp
9 401 13:13 22:10 — ⚔ Scouts FC

Resources

Player Food Wood Gold Stone Spent Collected
20,880 10,305 12,695 950 44,830 48,722
13,125 18,767 9,090 2,475 43,457 44,723
15,675 12,058 8,815 1,545 38,093 45,526
13,145 10,935 7,410 2,425 33,915 36,944
12,235 7,855 12,075 0 32,165 35,193
7,915 5,680 1,640 985 16,220 16,823
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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