AoeStats
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Arabia

505578834Analyzed
3v3 RM · 21d ago on Sep 10, 2026· 58m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1179
+10
🇨🇱 Japanese · Chile
1135
+26
🇨🇱 Franks · Chile
857
+22
🇺🇸 Japanese · United States
1091
-17
🇺🇸 Saracens · United States
1081
-17
🇺🇸 Mongols · United States
889
-9
Player eAPM Actions Feudal Castle Imperial Opening
46 2,692 9:15 23:02 38:55 ⚔ M@A into Archers
27 1,593 10:43 14:56 44:06 ⛏ Fast Castle
26 1,512 9:40 23:43 40:27 ⚔ Archer Rush
18 1,044 10:59 19:05 57:56 ⛏ Fast Castle
14 810 11:03 26:52 45:02 ⛏ Fast Castle
13 744 10:39 24:40 58:26 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,190 19,319 18,440 3,005 61,954 65,127
16,875 17,471 12,225 3,565 50,136 52,339
19,155 5,303 17,215 1,400 43,073 52,426
18,415 10,486 8,410 750 38,061 40,169
15,785 13,320 5,310 1,205 35,620 41,836
7,920 9,791 3,305 2,260 23,276 26,901
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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