AoeStats
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Highland

505364618Analyzed
4v4 RM · 22d ago on Sep 9, 2026· 27m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Vietnamese · Chile
1115
+20
🇨🇱 Mapuche · Chile
1015
+10
🇨🇱 Franks · Chile
875
+16
🇨🇱 Magyars · Chile
557
+27
🇵🇪 Teutons · Peru
904
-16
🇺🇸 Sicilians · United States
899
-16
🇵🇪 Khmer · Peru
881
-16
🇵🇪 Burgundians · Peru
802
-12
Player eAPM Actions Feudal Castle Imperial Opening
46 1,292 8:44 22:51 — ⚔ Archer Rush
32 883 12:52 17:19 — ⚔ FC into Skirms
23 654 12:19 19:04 — ⛏ Fast Castle
16 436 12:04 — —
14 383 11:12 19:29 — ⛏ Fast Castle
12 329 12:42 21:42 — ⚔ FC into Scouts
12 348 11:06 20:26 — ⛏ Fast Castle
5 140 11:13 21:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,820 5,866 2,595 100 14,381 15,141
6,025 5,115 300 555 11,995 13,583
5,485 4,655 1,200 200 11,540 12,394
5,460 3,530 2,200 100 11,290 12,312
5,545 4,315 975 270 11,105 13,119
6,075 3,675 450 430 10,630 11,045
3,270 1,735 400 790 6,195 7,121
3,015 1,895 70 295 5,275 5,170
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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