Four Lakes
510224881Analyzed1v1 RM
·
2d ago on Sep 30, 2026·
42m 38s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
bill.bolding23's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
Masepulvedah1
D
Feudal Age
13:20
vs 10:51
btm 7%
Castle Age
32:01
vs 20:09
btm 1%
Imperial Age
—
vs 36:23
btm 0%
eAPM
22
vs 32
btm 25%
First military
15:16
vs 12:45
btm 30%
▼
Slow Feudal Age at 13:20 — slower than 93% of analysed players on Four Lakes
▼
Slow Castle Age at 32:01 — slower than 99% of analysed players on Four Lakes
▼
Low eAPM (22) — busier hands win idle time back
▼
Town centers idle 11:47 of the first 32:01 — keep villagers queued
bill.bolding23
C
Feudal Age
10:57
vs 10:51
btm 47%
Castle Age
21:26
vs 20:09
btm 35%
Imperial Age
—
vs 36:23
btm 0%
eAPM
19
vs 32
btm 19%
First military
14:32
vs 12:45
btm 34%
▼
Low eAPM (19) — busier hands win idle time back
▼
Loom never researched — one lost villager costs more