AoeStats
← IamxSaVaGe7117

Arena

508085118Analyzed
2v2 RM · 11d ago on Sep 20, 2026· 23m 9s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Romans · Iraq
925
+11
🇺🇸 Vietnamese · United States
916
+11
🇦🇹 Spanish · Austria
815
-11
🇦🇹 Burgundians · Austria
796
-11
Player eAPM Actions Feudal Castle Imperial Opening
32 751 11:55 — — ⚔ Scout Rush
17 387 10:13 17:28 — ⛏ Fast Castle
15 348 10:07 16:04 — ⛏ Fast Castle
11 252 10:32 17:12 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,605 4,360 1,755 0 9,720 10,342
4,270 3,585 1,190 0 9,045 10,395
3,825 2,435 600 1,300 8,160 9,099
4,645 2,180 150 0 6,975 9,127
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.