AoeStats
← MP

Arabia

510407805Analyzed
2v2 RM · 12h ago on Sep 30, 2026· 33m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Vietnamese · Spain
1000
+14
🇦🇷 Italians · Argentina
996
+14
🇨🇱 Poles · Chile
962
-14
🇧🇷 Turks · Brazil
955
-14
Player eAPM Actions Feudal Castle Imperial Opening
42 1,431 9:32 19:31 — ⚔ Scouts into Archers
33 1,107 10:29 24:25 — ⚔ M@A Rush
24 795 12:58 27:22 —
19 653 9:45 19:04 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
9,265 6,570 2,665 1,400 19,900 22,655
8,125 7,112 2,925 780 18,942 19,825
8,440 6,026 1,475 300 16,241 19,534
7,175 4,310 705 1,010 13,200 14,223
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.