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Black Forest

510375773Analyzed
2v2 RM · 13h ago on Sep 30, 2026· 37m 2s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Turks · Brazil
940
+15
🇧🇴 Lithuanians · Bolivia
893
+18
🇹🇷 Inca · Türkiye
936
-17
🇧🇪 Italians · Belgium
914
-16
Player eAPM Actions Feudal Castle Imperial Opening
29 1,081 10:47 18:19 34:19 ⛏ Fast Castle
22 804 11:45 17:47 27:05 ⛏ Fast Castle
18 675 14:53 19:07 29:20 ⛏ Fast Castle
17 620 14:39 29:21 — ⚔ Champi Rush

Resources

Player Food Wood Gold Stone Spent Collected
11,470 9,246 4,260 1,665 26,641 33,158
10,925 8,419 5,650 1,090 26,084 28,301
6,330 5,196 3,360 1,035 15,921 16,516
6,190 4,398 1,160 240 11,988 13,736
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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