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Coastal Forest

510361700Analyzed
2v2 RM · 3h ago on Sep 30, 2026· 55m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Wei · Germany
1018
+13
🇩🇪 Vietnamese · Germany
1017
+13
🇧🇷 Turks · Brazil
969
-14
🇨🇱 Chinese · Chile
926
-12
Player eAPM Actions Feudal Castle Imperial Opening
43 2,404 11:50 19:26 37:25 ⛏ Fast Castle
27 1,503 10:40 20:28 34:53 ⚔ Fish Boom into Skirms into Archers
21 1,190 11:51 17:19 33:55 ⛏ Fast Castle
15 848 12:55 20:37 39:05 ⛏ FC into Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
18,365 27,275 14,260 2,420 62,320 72,559
24,415 19,070 13,790 2,150 59,425 78,489
23,850 11,800 16,185 3,395 55,230 60,170
14,695 11,930 3,375 1,995 31,995 39,492
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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