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Arena

510345627Analyzed
3v3 RM · 6h ago on Sep 30, 2026· 65m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1013
+15
🇹🇷 Franks · Türkiye
1002
+15
🇺🇸 Tupi · United States
999
+15
🇩🇪 Spanish · Germany
1049
-18
🇧🇷 Turks · Brazil
969
-14
🇵🇱 Japanese · Poland
930
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 2,325 10:39 14:58 33:40 ⛏ Fast Castle
30 1,982 9:39 18:03 30:36 ⛏ Fast Castle
26 1,701 9:12 19:53 32:52 ⛏ Fast Castle
23 1,476 12:14 17:25 32:22 ⛏ Fast Castle
23 1,464 10:20 20:48 38:23
21 1,369 12:55 17:17 30:19 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
39,835 27,258 31,760 3,665 102,518 111,789
36,780 24,095 30,775 3,760 95,410 111,798
37,620 28,450 23,285 4,360 93,715 103,811
31,230 18,295 19,505 3,040 72,070 95,395
26,035 21,570 14,305 4,275 66,185 93,070
21,065 15,825 4,995 1,930 43,815 47,148
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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