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Pilgrims

509967833Analyzed
2v2 RM · 2d ago on Sep 28, 2026· 49m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Romans · United States
1066
+15
🇧🇷 Turks · Brazil
968
+19
1059
-18
🇺🇸 Armenians · United States
1005
-16
Player eAPM Actions Feudal Castle Imperial Opening
28 1,375 14:12 25:34 34:58 ⚔ Fish Boom into M@A into Fire Galleys
24 1,191 11:25 18:05 32:45 ⛏ Fish Boom FC into Fire Galleys
20 988 12:00 17:38 31:06 ⛏ Fish Boom FC
19 946 14:38 18:35 28:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
15,545 14,660 10,645 4,245 45,095 52,743
20,265 15,650 6,360 2,250 44,525 48,983
16,090 18,509 5,945 2,775 43,319 49,473
16,360 10,785 12,665 1,840 41,650 57,635
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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