AoeStats
← luca.curcio.2001

Arena

508280285Analyzed
3v3 RM · 10d ago on Sep 21, 2026· 19m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Britons · Netherlands
996
+17
🇳🇱 Franks · Netherlands
987
+17
🇳🇱 Ethiopians · Netherlands
956
+19
🇫🇷 Spanish · France
1069
-20
🇮🇹 Sicilians · Italy
1003
-41
🇫🇷 Britons · France
971
-16
Player eAPM Actions Feudal Castle Imperial Opening
18 358 11:58 16:33 — ⛏ Fast Castle
16 326 9:54 16:24 — ⛏ Fast Castle
15 299 10:08 15:32 — ⛏ Fast Castle
15 289 10:13 15:58 — ⛏ Fast Castle
14 272 12:08 16:36 — ⛏ Fast Castle
10 199 13:15 — —

Resources

Player Food Wood Gold Stone Spent Collected
4,100 3,065 770 100 8,035 8,149
4,375 2,385 200 750 7,710 8,499
3,870 2,090 965 650 7,575 7,566
3,750 2,875 250 200 7,075 8,083
3,425 2,340 450 750 6,965 7,598
3,025 2,360 120 175 5,680 6,726
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.