AoeStats
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Arena

508272102Analyzed
4v4 RM · 10d ago on Sep 21, 2026· 60m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Vietnamese · Mexico
1016
+13
🇩🇪 Bohemians · Germany
967
+15
🇬🇧 Khmer · United Kingdom
904
+17
🇭🇰 Franks · Hong Kong SAR China
860
+18
🇮🇹 Aztecs · Italy
1003
-47
🇨🇿 Persians · Czechia
922
-15
🇺🇸 Khmer · United States
922
-15
🇨🇿 Koreans · Czechia
884
-14
Player eAPM Actions Feudal Castle Imperial Opening
38 2,303 9:50 14:30 27:41 ⛏ Fast Castle
29 1,742 11:15 17:16 34:18 ⛏ Fast Castle
27 1,660 11:17 17:28 34:18 ⛏ Fast Castle
27 1,632 10:38 17:33 31:57 ⛏ Fast Castle
26 1,577 10:53 16:10 24:41 ⛏ Fast Castle
20 1,238 11:48 15:47 33:54 ⛏ Fast Castle
16 996 10:33 15:27 33:01 ⛏ Fast Castle
10 630 14:09 22:36 35:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
51,680 30,925 32,005 3,200 117,810 123,716
29,100 50,687 21,460 1,735 102,982 113,773
31,590 26,307 22,510 2,320 82,727 94,456
33,820 29,795 16,265 2,400 82,280 92,927
39,425 22,215 17,535 1,500 80,675 91,247
37,380 18,570 23,345 950 80,245 92,462
29,005 37,215 8,825 3,150 78,195 92,046
12,890 8,625 4,855 2,300 28,670 30,523
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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