AoeStats
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Arena

510043035Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 50m 5s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
1002
+16
🇺🇸 Hindustanis · United States
986
+17
🇵🇪 Celts · Peru
977
+17
🇵🇪 Malians · Peru
934
+19
🇵🇪 Tatars · Peru
1057
-43
🇹🇼 Franks · Taiwan
1056
-19
🇨🇳 Khmer · China
1001
-17
🇮🇩 Portuguese · Indonesia
894
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 2,025 11:17 16:00 33:22 ⛏ Fast Castle
34 1,692 12:08 16:02 34:46 ⛏ Fast Castle
31 1,576 10:15 16:54 30:21 ⛏ Fast Castle
30 1,515 10:30 16:43 32:24 ⛏ Fast Castle
27 1,338 10:16 14:53 34:21 ⛏ Fast Castle
24 1,226 10:12 17:38 31:36
15 730 11:26 15:26 36:35 ⛏ Fast Castle
15 756 11:59 19:33 27:55 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,445 19,930 15,950 2,610 61,935 73,688
26,435 14,665 17,155 3,050 61,305 69,577
24,985 15,455 13,110 2,250 55,800 69,631
18,025 20,155 9,335 2,255 49,770 61,946
17,330 14,135 8,170 4,750 44,385 57,603
20,315 13,728 7,130 2,535 43,708 53,826
9,315 13,275 10,960 2,845 36,395 38,869
8,875 7,835 1,775 2,345 20,830 28,735
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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