AoeStats
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MegaRandom

510865819Analyzed
3v3 RM · 22h ago on Oct 2, 2026· 43m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Vietnamese · Argentina
1297
+15
🇦🇷 Spanish · Argentina
1279
+16
🇦🇷 Aztecs · Argentina
1276
+16
🇩🇪 Celts · Germany
1312
-16
🇦🇺 Mongols · Australia
1307
-17
🇫🇷 Sicilians · France
1231
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 1,974 10:45 25:57 39:40 ⚔ Archer Rush
42 1,815 10:53 21:54 39:05 ⚔ Archers into Skirms
36 1,573 10:17 26:37 — ⚔ Archers into Skirms
35 1,507 10:31 23:25 — ⚔ Archers into Skirms
25 1,101 12:02 15:48 32:59 ⛏ Fast Castle
24 1,050 10:57 15:17 30:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
30,220 16,625 22,260 5,050 74,155 82,003
15,150 16,213 11,100 4,100 46,563 60,828
16,925 15,848 6,295 2,275 41,343 43,136
11,750 12,280 5,740 1,750 31,520 38,166
12,200 10,562 6,270 2,250 31,282 31,641
6,805 7,616 2,015 1,610 18,046 18,314
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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