AoeStats
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Arena

506739709Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 51m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Burgundians · Argentina
740
+19
🇹🇷 Magyars · Türkiye
688
+21
🇪🇸 Khmer · Spain
684
+21
🇮🇶 Turks · Iraq
853
-44
🇮🇶 Romans · Iraq
792
-20
🇺🇸 Khmer · United States
780
-20
Player eAPM Actions Feudal Castle Imperial Opening
37 1,918 10:34 16:19 42:48 ⛏ Fast Castle
35 1,781 13:59 17:45 33:35 ⛏ Fast Castle
29 1,500 14:05 24:02 39:52 ⛏ Fast Castle
27 1,385 9:57 18:49 35:40 ⛏ Fast Castle
21 1,055 10:33 17:47 — ⛏ Fast Castle
17 882 10:39 20:41 36:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,405 38,615 12,230 2,150 75,400 78,283
21,010 30,435 6,500 2,730 60,675 62,816
21,300 17,425 16,275 4,800 59,800 68,736
21,360 14,855 9,790 860 46,865 59,382
20,555 5,500 12,165 4,000 42,220 51,492
11,050 8,740 3,125 1,460 24,375 25,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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