AoeStats
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Arena

506732745Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 68m 33s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
858
+15
🇲🇽 Romans · Mexico
831
+16
🇮🇱 Armenians · Israel
829
+16
🇮🇶 Turks · Iraq
889
-36
🇮🇶 Romans · Iraq
807
-15
🇺🇸 Khmer · United States
794
-14
Player eAPM Actions Feudal Castle Imperial Opening
37 2,518 10:52 17:03 39:53 ⛏ Fast Castle
34 2,365 15:14 21:05 35:31 ⛏ Fast Castle
23 1,573 10:27 15:44 35:59 ⛏ Fast Castle
19 1,303 10:21 18:49 32:23 ⛏ Fast Castle
14 947 10:20 16:42 35:27 ⛏ Fast Castle
12 833 11:03 15:21 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
11,725 46,525 37,320 2,250 97,820 109,412
23,175 51,805 11,895 3,450 90,325 96,466
27,950 9,190 20,075 7,900 65,115 80,638
19,575 20,165 16,785 5,705 62,230 109,510
17,170 21,005 15,550 2,050 55,775 58,808
6,110 3,720 2,600 125 12,555 12,769
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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