AoeStats
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Arena

506696698Analyzed
3v3 RM · 16d ago on Sep 14, 2026· 62m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
865
+15
🇩🇪 Malay · Germany
837
+17
🇮🇹 Khmer · Italy
826
+17
🇮🇶 Franks · Iraq
985
-53
🇮🇶 Romans · Iraq
790
-14
🇺🇸 Khmer · United States
773
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 1,970 11:09 16:44 32:47 ⛏ Fast Castle
25 1,542 14:40 20:48 34:20 ⛏ Fast Castle
23 1,470 10:17 15:32 41:30 ⛏ Fast Castle
17 1,038 11:14 16:25 46:28 ⛏ Fast Castle
15 936 9:39 19:20 37:23 ⛏ Fast Castle
14 864 12:26 19:26 32:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
14,175 48,260 13,205 3,605 79,245 91,129
41,590 17,520 17,455 2,250 78,815 89,763
22,895 12,415 19,145 5,320 59,775 64,879
23,735 10,910 18,015 2,150 54,810 65,587
17,330 18,305 6,050 1,555 43,240 48,520
13,830 12,820 6,545 910 34,105 34,884
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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