AoeStats
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Arena

506269258Analyzed
3v3 RM · 17d ago on Sep 13, 2026· 28m 51s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇶 Franks · Iraq
963
+22
🇮🇶 Romans · Iraq
758
+16
🇺🇸 Khmer · United States
739
+17
🇨🇱 Mongols · Chile
822
-16
🇩🇪 Celts · Germany
772
-14
🇲🇽 Chinese · Mexico
692
-11
Player eAPM Actions Feudal Castle Imperial Opening
23 652 15:23 21:10 — ⛏ Fast Castle
22 621 11:08 20:46 — ⛏ Fast Castle
18 520 10:19 16:55 — ⛏ Fast Castle
16 454 10:28 16:43 — ⛏ Fast Castle
14 410 10:43 18:54 — ⛏ Fast Castle
12 336 11:22 20:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,245 8,300 2,475 100 18,120 19,209
5,550 8,880 1,990 100 16,520 19,406
6,800 4,810 1,945 100 13,655 14,719
5,590 4,750 890 750 11,980 15,045
4,560 4,035 570 805 9,970 12,511
4,025 3,425 550 855 8,855 10,955
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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