AoeStats
← Adamer64

Nomad

509638979Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 49m 6s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Malay · Poland
1011
+15
🇪🇸 Romans · Spain
996
+15
🇸🇰 Bulgarians · Slovakia
986
+16
🇷🇺 Japanese · Russia
971
+16
🇦🇷 Mongols · Argentina
1101
-20
🇨🇴 Vietnamese · Colombia
989
-16
🇦🇷 Franks · Argentina
938
-14
🇵🇪 Burgundians · Peru
897
-12
Player eAPM Actions Feudal Castle Imperial Opening
32 1,579 14:24 19:57 36:55 ⛏ Fish Boom FC
29 1,445 15:45 20:46 42:50 ⚔ Fish Boom FC into Archers
21 1,047 15:06 22:46 48:07 ⛏ Fish Boom FC
21 1,026 16:06 23:25 45:47 ⛏ Fish Boom
21 1,019 13:01 21:01 47:07 ⚔ Fish Boom into Towers FC
20 1,002 15:51 21:27 47:52 ⛏ Fish Boom FC
17 859 13:34 20:59 38:58 ⚔ Fish Boom into M@A FC
13 629 15:45 27:54 48:45 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
21,325 16,905 11,920 1,700 51,850 58,227
11,810 13,465 6,710 2,165 34,150 36,814
15,545 10,890 5,300 1,625 33,360 36,776
13,600 10,850 5,810 850 31,110 36,431
11,025 10,407 5,565 2,225 29,222 32,417
10,890 9,143 5,470 750 26,253 26,932
7,600 7,184 3,400 1,790 19,974 23,444
7,270 5,235 2,670 400 15,575 20,035
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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