AoeStats
← Sorrisinho de Classe

Arabia

507833473Analyzed
1v1 RM · 13d ago on Sep 19, 2026· 40m 30s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
833
+16
🇧🇷 Saracens · Brazil
837
-16
Player eAPM Actions Feudal Castle Imperial Opening
26 1,037 10:25 18:48 37:43 ⛏ Fast Castle
16 643 10:18 18:23 35:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,320 10,845 7,220 3,750 37,135 44,374
14,445 10,263 6,290 1,600 32,598 32,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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