AoeStats
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Arena

510445005Analyzed
3v3 RM · 2d ago on Oct 1, 2026· 90m 13s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Slavs · United States
583
+11
🇺🇸 Britons · United States
583
+11
🇻🇪 Khmer · Venezuela
521
+13
🇨🇴 Franks · Colombia
516
-13
🇨🇷 Huns · Costa Rica
490
-13
🇺🇸 Khitans · United States
377
-9
Player eAPM Actions Feudal Castle Imperial Opening
24 2,155 11:58 24:38 43:54 ⛏ Fast Castle
18 1,611 10:16 19:04 37:29 ⛏ Fast Castle
17 1,503 12:56 26:00 49:22 ⚔ Skirmisher Rush
15 1,332 9:50 21:52 45:57 ⛏ Fast Castle
13 1,177 16:28 30:47 38:05 ⚔ Archers into Skirms
9 786 12:46 19:15 45:01 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
49,955 37,565 28,295 1,200 117,015 140,795
36,870 31,575 15,505 2,210 86,160 96,184
27,690 28,115 20,720 3,935 80,460 96,472
18,670 31,210 22,965 3,035 75,880 110,880
26,310 19,545 17,550 4,490 67,895 93,262
19,835 16,905 6,760 3,255 46,755 55,502
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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