AoeStats
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Arabia

505626219Analyzed
3v3 RM · 20d ago on Sep 10, 2026· 53m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇺 Burmese · Russia
864
+14
🇭🇺 Vikings · Hungary
828
+16
🇹🇷 Aztecs · Türkiye
780
+17
🇨🇳 Japanese · China
888
-19
🇮🇳 Ethiopians · India
877
-18
🇨🇳 Huns · China
686
-10
Player eAPM Actions Feudal Castle Imperial Opening
53 2,827 10:54 23:23 34:56 ⚔ FC into Scouts
22 1,163 12:11 24:56 41:13 ⚔ Archer Rush
16 848 10:48 20:41 35:24 ⛏ Fast Castle
15 775 13:18 21:44 — ⚔ Archers into Skirms
11 558 13:24 22:44 39:09 ⛏ Fast Castle
8 422 14:36 26:10 47:10 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
29,550 22,392 8,685 3,955 64,582 65,613
22,375 19,548 14,960 1,775 58,658 61,611
22,240 16,390 10,795 2,960 52,385 73,286
15,065 9,310 10,795 2,750 37,920 57,132
7,425 7,636 4,585 1,025 20,671 30,817
5,300 5,000 1,050 330 11,680 14,059
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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