AoeStats
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Arabia

510726507Analyzed
3v3 RM · 3h ago on Oct 2, 2026· 65m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Franks · Canada
1151
+14
🇪🇸 Burgundians · Spain
1117
+15
🇷🇺 Celts · Russia
1077
+17
🇦🇺 Lithuanians · Australia
1131
-17
🇨🇳 Ethiopians · China
1123
-16
🇨🇳 Spanish · China
1034
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 3,096 11:32 28:50 58:26 ⚔ Scout Rush
34 2,208 9:58 25:09 35:38 ⚔ Scout Rush
31 2,018 11:13 20:40 32:05 ⚔ Archer Rush
20 1,324 13:00 18:25 43:22 ⛏ Fast Castle
20 1,343 11:30 18:41 32:04 ⛏ Fast Castle
19 1,278 12:41 21:03 34:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
55,130 16,450 31,410 2,600 105,590 107,379
43,065 35,174 22,255 3,030 103,524 112,960
59,135 19,960 20,995 850 100,940 106,224
36,340 17,841 15,605 4,750 74,536 81,966
16,225 9,665 7,820 4,555 38,265 38,447
10,705 6,320 3,140 2,845 23,010 24,778
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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