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Black Forest

509448581Analyzed
3v3 RM · 5d ago on Sep 26, 2026· 76m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Tupi · Argentina
1418
+15
🇲🇽 Saracens · Mexico
1367
+17
🇪🇸 Sicilians · Spain
1322
+19
🇦🇷 Ethiopians · Argentina
1503
-22
🇬🇧 Persians · United Kingdom
1427
-18
🇺🇸 Saracens · United States
1245
-11
Player eAPM Actions Feudal Castle Imperial Opening
47 3,556 11:28 15:31 35:40 ⛏ Fast Castle
42 3,206 8:33 23:57 52:32 ⚔ Archer Rush
36 2,717 8:59 22:57 36:08 ⚔ Archers into Towers
30 2,268 11:40 17:04 34:06 ⛏ Fast Castle
26 1,987 11:11 14:32 34:05 ⛏ Fast Castle
23 1,733 10:52 22:13 38:22 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
134,840 25,820 66,290 5,830 232,780 243,808
44,215 49,255 20,325 2,870 116,665 162,528
18,285 38,703 36,100 3,455 96,543 114,219
28,105 28,787 16,435 3,010 76,337 112,582
20,400 32,205 12,840 1,495 66,940 67,525
21,325 29,434 6,115 2,465 59,339 70,711
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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