AoeStats
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Arena

506545015Analyzed
3v3 RM · 19d ago on Sep 14, 2026· 61m 41s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Wei · Chile
496
+16
🇨🇦 Jurchens · Canada
475
+17
🇧🇷 Franks · Brazil
469
+17
🇨🇴 Portuguese · Colombia
589
-21
🇦🇷 Britons · Argentina
537
-18
🇧🇷 Bulgarians · Brazil
346
-11
Player eAPM Actions Feudal Castle Imperial Opening
13 825 11:44 29:07 — ⚔ Towers FC
11 697 11:20 23:47 37:08 ⛏ Fast Castle
10 605 15:32 29:45 39:34
8 518 12:07 21:01 34:18 ⛏ Fast Castle
7 459 13:26 25:34 36:05 ⛏ Fast Castle
6 395 12:18 20:11 — ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
20,200 14,880 14,040 4,150 53,270 62,153
20,520 12,810 16,185 780 50,295 54,820
17,580 12,695 15,045 2,240 47,560 67,179
10,650 14,470 9,010 2,150 36,280 52,193
10,895 5,100 4,445 3,965 24,405 36,060
8,515 9,190 2,595 1,855 22,155 27,351
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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