AoeStats
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Black Forest

506516308Analyzed
3v3 RM · 19d ago on Sep 13, 2026· 76m 29s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
537
+15
🇪🇸 Goths · Spain
526
+16
🇪🇸 Khmer · Spain
521
+16
🇦🇷 Britons · Argentina
554
-17
🇻🇪 Khmer · Venezuela
539
-16
🇻🇪 Franks · Venezuela
481
-14
Player eAPM Actions Feudal Castle Imperial Opening
22 1,667 17:39 23:33 47:48 ⛏ Fast Castle
15 1,157 16:10 21:54 37:44 ⛏ Fast Castle
14 1,051 12:07 23:46 45:38 ⛏ Fast Castle
13 983 17:44 33:28 47:27 ⛏ Fast Castle
13 1,029 13:51 21:24 44:39 ⛏ Fast Castle
7 560 23:41 52:17 — ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
34,870 13,129 19,750 2,150 69,899 109,087
25,695 17,415 19,375 3,015 65,500 81,198
29,250 22,543 9,560 1,800 63,153 110,537
22,625 12,088 8,640 2,865 46,218 59,417
15,780 13,298 11,765 3,055 43,898 51,235
9,510 8,853 3,525 2,040 23,928 27,976
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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