AoeStats
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Black Forest

505986517Analyzed
3v3 RM · 21d ago on Sep 11, 2026· 56m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
539
+18
🇪🇸 Goths · Spain
527
+18
🇪🇸 Khmer · Spain
518
+22
🇦🇷 Portuguese · Argentina
602
-19
🇦🇷 Britons · Argentina
589
-19
🇺🇸 Cumans · United States
527
-16
Player eAPM Actions Feudal Castle Imperial Opening
16 900 16:51 24:39 40:50 ⛏ Fast Castle
14 790 10:46 24:34 43:46 ⛏ Fast Castle
12 701 13:25 23:35 49:09 ⛏ Fast Castle
7 392 21:12 28:51 46:36 ⛏ Fast Castle
6 338 18:45 — — ⚔ M@A into Skirms into Archers
6 338 13:43 28:19 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
23,520 10,720 12,100 2,250 48,590 79,362
16,165 15,914 10,335 2,240 44,654 50,126
14,080 12,300 5,685 2,250 34,315 56,918
14,185 9,706 7,345 2,175 33,411 38,821
7,980 7,125 1,060 750 16,915 23,506
4,985 5,360 1,090 350 11,785 13,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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