AoeStats
← 八贤王

Arabia

504230171Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 85m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Maya · China
903
+20
🇫🇷 Huns · France
885
+15
🇨🇳 Celts · China
885
+15
🇨🇳 Vietnamese · China
906
-16
🇨🇳 Cumans · China
849
-14
🇨🇱 Franks · Chile
844
-14
Player eAPM Actions Feudal Castle Imperial Opening
44 3,797 9:53 21:31 48:16 ⚔ Scouts into Archers
35 3,025 10:38 19:55 39:18
32 2,767 11:35 17:42 42:49 ⛏ Fast Castle
24 2,031 11:01 23:53 42:57 ⚔ Archer Rush
22 1,924 9:44 17:28 33:52 ⚔ Scouts FC
16 1,358 11:12 25:47 34:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,490 34,558 17,785 4,075 117,908 123,835
33,960 26,138 20,865 4,205 85,168 107,427
27,315 22,265 27,730 2,900 80,210 85,884
32,670 23,520 16,325 3,155 75,670 75,290
17,425 17,930 9,680 2,475 47,510 51,290
17,530 16,341 6,425 4,615 44,911 45,022
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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