AoeStats
← 八贤王

Socotra

504225211Analyzed
3v3 RM · 27d ago on Sep 4, 2026· 35m 1s· 6 players
Game mode
Random Map
Map size
128×128
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vietnamese · China
891
+15
🇨🇳 Wei · China
831
+18
🇱🇻 Goths · Latvia
822
+20
🇫🇷 Byzantines · France
888
-18
🇨🇱 Vietnamese · Chile
882
-18
🇨🇱 Bulgarians · Chile
861
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 1,827 9:23 22:12 — ⚔ Archer Rush
19 675 10:20 23:11 — ⚔ Drush into Skirms
18 634 12:05 22:22 — ⛏ Fast Castle
15 533 9:36 27:54 — ⚔ Skirmisher Rush
11 389 14:39 21:13 — ⛏ Fast Castle
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,145 6,946 3,830 100 20,021 24,756
8,920 3,600 2,540 2,800 17,860 20,608
9,025 7,055 1,450 225 17,755 21,195
5,380 4,355 630 655 11,020 12,132
4,495 4,094 475 125 9,189 9,710
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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