AoeStats
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Arena

504084810Analyzed
3v3 RM · 28d ago on Sep 3, 2026· 87m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mapuche · United States
635
+11
🇧🇷 Jurchens · Brazil
562
+14
🇺🇸 Vietnamese · United States
468
+18
🇵🇭 Khmer · Philippines
617
-37
🇵🇭 Bohemians · Philippines
474
-12
🇵🇭 Burgundians · Philippines
472
-12
Player eAPM Actions Feudal Castle Imperial Opening
38 3,320 10:58 19:20 46:38 ⛏ Fast Castle
34 2,973 12:23 19:17 30:07 ⛏ Fast Castle
22 1,880 11:23 20:27 36:04 ⛏ Fast Castle
18 1,611 12:57 21:34 37:13 ⛏ Fast Castle
14 1,213 12:20 23:51 42:36 ⛏ Fast Castle
7 620 11:48 29:18 43:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
82,825 45,385 25,885 3,575 157,670 175,456
36,220 41,900 24,590 750 103,460 117,706
32,445 35,710 16,150 1,830 86,135 98,810
20,220 29,340 23,440 3,350 76,350 130,759
35,120 13,410 20,325 3,450 72,305 82,126
26,040 20,235 13,040 1,815 61,130 71,619
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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