AoeStats
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Black Forest

504068381Analyzed
3v3 RM · 28d ago on Sep 3, 2026· 103m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇭 Persians · Philippines
595
+22
🇵🇭 Bohemians · Philippines
458
+16
🇵🇭 Burgundians · Philippines
455
+17
🇨🇭 Bohemians · Switzerland
611
-20
🇺🇸 Maya · United States
451
-14
🇸🇰 Portuguese · Slovakia
338
-9
Player eAPM Actions Feudal Castle Imperial Opening
38 3,881 14:04 19:31 32:49 ⛏ Fast Castle
37 3,785 11:54 22:21 40:35 ⛏ Fast Castle
21 2,190 13:34 22:49 49:20 ⛏ Fast Castle
17 1,752 13:46 26:21 39:38 ⛏ Fast Castle
17 1,766 12:42 24:36 41:54
11 1,136 15:34 25:50 31:47 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
76,265 36,950 44,190 3,935 161,340 222,082
54,135 55,386 20,885 6,950 137,356 145,112
46,290 35,307 44,465 5,185 131,247 137,895
27,015 42,672 39,025 5,955 114,667 121,321
35,125 40,515 20,035 2,700 98,375 111,364
28,230 33,157 34,855 1,560 97,802 112,679
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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