AoeStats
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Black Forest

504054233Analyzed
3v3 RM · 28d ago on Sep 3, 2026· 79m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Franks · Ireland
631
+11
🇮🇹 Sicilians · Italy
579
+13
🇧🇷 Burgundians · Brazil
469
+19
🇵🇭 Persians · Philippines
636
-41
🇵🇭 Turks · Philippines
470
-12
🇵🇭 Burgundians · Philippines
467
-12
Player eAPM Actions Feudal Castle Imperial Opening
29 2,293 14:38 19:37 35:29 ⛏ Fast Castle
25 1,969 14:43 23:47 43:16 ⛏ Fast Castle
16 1,243 12:52 22:17 48:55 ⛏ Fast Castle
13 1,058 11:11 21:56 33:36 ⛏ Fast Castle
12 941 17:36 26:06 50:18 ⛏ Fast Castle
8 641 12:19 26:15 40:18 ⚔ Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
35,765 30,724 21,945 1,880 90,314 126,177
34,280 26,520 21,710 3,465 85,975 94,787
39,190 16,815 21,985 2,900 80,890 88,800
24,610 18,079 18,730 3,015 64,434 91,906
25,425 18,546 17,365 2,345 63,681 72,511
22,285 15,195 13,930 4,740 56,150 68,903
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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