AoeStats
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Arena

504043171Analyzed
3v3 RM · 29d ago on Sep 3, 2026· 83m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
673
+11
🇧🇷 Bengalis · Brazil
475
+19
🇩🇪 Khmer · Germany
457
+20
🇵🇭 Maya · Philippines
686
-50
🇵🇭 Bohemians · Philippines
485
-15
🇵🇭 Burgundians · Philippines
480
-13
Player eAPM Actions Feudal Castle Imperial Opening
31 2,568 10:23 18:53 52:26 ⛏ Fast Castle
30 2,531 14:01 18:47 30:04 ⛏ Fast Castle
20 1,638 13:11 25:59 38:15 ⛏ Fast Castle
17 1,444 10:54 20:03 44:38 ⛏ Fast Castle
16 1,295 15:49 30:08 44:06 ⚔ M@A FC
15 1,283 10:17 19:41 36:26 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
45,595 18,350 30,155 4,590 98,690 162,865
39,825 30,206 16,495 2,300 88,826 108,644
29,125 15,835 20,630 3,375 68,965 87,585
20,800 25,635 12,910 2,660 62,005 70,411
30,760 13,440 15,690 2,100 61,990 93,969
20,495 20,140 10,835 3,745 55,215 63,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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