AoeStats
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Arena

510221853Analyzed
4v4 RM · 10h ago on Sep 30, 2026· 82m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
781
+15
🇲🇽 Britons · Mexico
735
+17
🇧🇷 Franks · Brazil
731
+17
🇹🇷 Turks · Türkiye
702
+19
🇳🇱 Spanish · Netherlands
807
-18
🇨🇱 Khmer · Chile
778
-18
🇨🇳 Goths · China
772
-18
🇦🇷 Tupi · Argentina
685
-14
Player eAPM Actions Feudal Castle Imperial Opening
40 3,314 10:00 16:49 36:56 ⛏ Fast Castle
28 2,283 9:36 16:07 27:37 ⛏ Fast Castle
22 1,793 12:38 17:53 29:48 ⛏ Fast Castle
20 1,635 10:30 16:12 33:21 ⛏ Fast Castle
19 1,540 11:38 15:45 33:25 ⛏ Fast Castle
17 1,406 11:30 18:07 31:23 ⛏ Fast Castle
16 1,322 11:05 14:43 29:30 ⛏ Fast Castle
14 1,128 17:16 23:15 36:22 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
55,240 30,160 19,985 2,265 107,650 121,725
42,940 30,936 24,970 5,600 104,446 118,811
38,810 22,940 26,945 6,280 94,975 112,871
18,300 40,400 30,290 5,000 93,990 111,993
25,060 27,840 27,970 3,240 84,110 120,134
37,905 21,145 20,375 3,530 82,955 94,915
30,375 15,170 6,135 1,855 53,535 75,590
22,050 14,169 8,300 1,950 46,469 51,708
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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