AoeStats
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Lombardia

509786052Analyzed
4v4 RM · 3d ago on Sep 28, 2026· 78m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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866
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773
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713
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673
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755
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584
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Player eAPM Actions Feudal Castle Imperial Opening
32 2,544 13:42 20:22 31:21 ⛏ Fast Castle
30 2,377 20:05 31:43 42:01 ⚔ Champi Rush
29 2,295 11:01 27:49 41:25 ⚔ Scout Rush
22 1,742 13:37 19:24 35:14 ⛏ Fast Castle
20 1,599 12:03 16:38 36:44 ⛏ Fast Castle
18 1,398 15:59 21:34 28:52 ⛏ Fast Castle
11 840 12:38 31:02 56:55 ⛏ Fast Castle
11 903 14:07 22:25 39:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,820 26,370 26,295 1,900 102,385 135,251
40,975 20,990 25,990 3,580 91,535 153,668
26,745 34,825 24,600 4,850 91,020 116,960
26,700 27,615 22,955 2,325 79,595 89,148
46,695 17,910 10,635 3,675 78,915 85,828
20,755 27,140 20,670 2,185 70,750 80,248
19,800 11,470 8,685 2,265 42,220 53,472
14,710 14,650 9,380 1,650 40,390 55,101
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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