AoeStats
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Arabia

509782567Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 27m 15s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Spanish · Colombia
755
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749
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748
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758
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751
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594
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Player eAPM Actions Feudal Castle Imperial Opening
22 609 12:17 20:00 — ⚔ Skirmisher Rush
20 533 10:46 — — ⚔ Scouts into Archers
18 496 20:54 — —
17 466 10:31 23:00 — ⚔ Archers into Skirms
17 459 12:49 — — ⚔ Tower Rush
9 240 17:07 23:44 —

Resources

Player Food Wood Gold Stone Spent Collected
5,925 4,788 1,105 285 12,103 14,385
5,000 4,545 925 250 10,720 12,458
5,655 2,995 600 1,315 10,565 10,839
5,585 2,955 675 650 9,865 11,687
4,140 3,653 160 840 8,793 9,533
2,925 2,153 0 0 5,078 7,591
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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