AoeStats
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Arabia

509008743Analyzed
3v3 RM · 6d ago on Sep 25, 2026· 78m 11s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Franks · Mexico
739
+11
🇨🇴 Celts · Colombia
732
+11
🇨🇴 Khmer · Colombia
588
+17
🇮🇩 Franks · Indonesia
644
-14
🇮🇹 Vietnamese · Italy
624
-13
🇩🇪 Bulgarians · Germany
587
-12
Player eAPM Actions Feudal Castle Imperial Opening
25 1,962 10:53 21:54 49:47
21 1,651 10:48 21:43 39:37 ⚔ Scout Rush
21 1,640 11:08 26:05 50:03 ⚔ Scout Rush
17 1,299 13:15 22:41 35:26 ⚔ Archer Rush
15 1,169 22:07 28:14 60:28 ⚔ Drush
9 691 13:31 23:59 —

Resources

Player Food Wood Gold Stone Spent Collected
28,300 40,435 22,630 3,700 95,065 117,217
30,395 26,015 25,725 2,375 84,510 97,466
30,635 20,245 13,585 5,650 70,115 71,288
27,235 13,747 21,520 2,330 64,832 85,469
10,295 10,130 1,830 3,750 26,005 33,033
12,850 9,207 1,440 720 24,217 25,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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