AoeStats
← Papa Gentil

Nomad

503450095Analyzed
4v4 RM · 1mo ago on Aug 31, 2026· 46m 0s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Persians · Switzerland
1233
+14
🇩🇰 Mongols · Denmark
1228
+14
🇩🇪 Poles · Germany
1198
+15
🇩🇰 Wu · Denmark
1169
+17
🇸🇪 Franks · Sweden
1221
-17
🇸🇪 Persians · Sweden
1187
-15
🇸🇪 Italians · Sweden
1183
-15
🇩🇪 Poles · Germany
1152
-13
Player eAPM Actions Feudal Castle Imperial Opening
37 1,686 12:20 19:31 34:48 ⛏ Fish Boom into Galleys FC
35 1,588 12:12 23:18 39:21 ⚔ Fish Boom into Scouts
34 1,562 13:22 18:48 37:48 ⛏ Fish Boom into Galleys FC
27 1,246 14:34 27:46 — ⚔ Fish Boom into Scouts
25 1,142 13:11 17:56 33:04 ⛏ Fish Boom FC
22 1,007 14:20 20:13 35:42 ⚔ Fish Boom into Scouts FC
20 920 15:05 22:16 41:36 ⛏ Fish Boom FC
18 846 13:18 19:59 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
28,455 11,967 17,695 4,960 63,077 72,639
24,380 13,039 14,795 1,870 54,084 57,086
14,680 16,431 9,375 2,320 42,806 44,908
17,030 11,690 9,795 2,250 40,765 43,217
13,690 11,433 7,395 3,000 35,518 44,814
10,900 14,220 7,365 2,295 34,780 38,764
9,550 7,372 3,025 1,630 21,577 25,745
5,710 6,960 1,585 2,405 16,660 16,653
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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