AoeStats
← Papa Gentil

Nomad

503443048Analyzed
3v3 RM · 1mo ago on Aug 31, 2026· 48m 39s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1362
+9
🇩🇪 Aztecs · Germany
1249
+14
🇩🇪 Lithuanians · Germany
1248
+14
🇨🇴 Goths · Colombia
1233
-14
🇸🇪 Vietnamese · Sweden
1199
-12
🇸🇪 Franks · Sweden
1195
-12
Player eAPM Actions Feudal Castle Imperial Opening
34 1,647 14:01 22:14 — ⚔ Fish Boom into Archers
32 1,545 15:06 24:45 41:36 ⛏ Fish Boom FC
30 1,482 11:57 20:55 41:14 ⛏ Fish Boom into Fire Galleys FC
25 1,209 12:49 23:55 38:11 ⛏ Fish Boom FC
20 978 13:31 21:43 — ⚔ Fish Boom into Scouts
18 867 16:05 19:57 38:15 ⚔ Fish Boom FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
15,840 15,685 12,290 2,250 46,065 48,171
17,350 8,615 16,170 1,700 43,835 48,588
23,075 8,913 7,745 860 40,593 42,164
12,365 17,860 8,110 1,600 39,935 40,273
13,430 9,615 3,870 1,250 28,165 30,191
8,335 8,401 4,420 1,605 22,761 25,958
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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