AoeStats
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MegaRandom

506599446Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 51m 59s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
738
+17
🇮🇹 Italians · Italy
719
+17
🇺🇸 Vietnamese · United States
756
-17
🇳🇿 Byzantines · New Zealand
740
-17
Player eAPM Actions Feudal Castle Imperial Opening
28 1,447 12:15 21:49 33:51 ⛏ Fast Castle
19 971 11:48 17:22 34:54 ⛏ Fish Boom FC
16 854 11:01 21:11 34:14 ⛏ Fish Boom FC
15 756 13:16 17:19 35:36 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,495 16,873 13,495 2,450 58,313 69,245
20,490 20,162 13,960 2,655 57,267 76,389
19,270 20,835 12,145 3,700 55,950 59,854
16,560 13,558 10,850 3,605 44,573 53,348
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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