AoeStats
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Arena

509589475Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 54m 33s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Hindustanis · France
1103
+12
🇮🇹 Celts · Italy
1095
+12
🇹🇷 Khmer · Türkiye
1060
+14
🇨🇿 Italians · Czechia
994
+16
🇹🇼 Burgundians · Taiwan
1039
-15
🇮🇳 Magyars · India
1032
-14
🇮🇳 Bengalis · India
1005
-13
🇮🇳 Portuguese · India
960
-12
Player eAPM Actions Feudal Castle Imperial Opening
44 2,377 10:34 14:36 33:32 ⛏ Fast Castle
33 1,779 11:23 15:24 40:14 ⛏ Fast Castle
27 1,476 11:51 16:05 29:32 ⛏ Fast Castle
25 1,360 9:57 14:13 31:24 ⛏ Fast Castle
23 1,269 11:19 15:11 33:57 ⛏ Fast Castle
22 1,176 11:57 18:52 38:48 ⛏ Fast Castle
20 1,087 10:42 16:57 31:29 ⛏ Fast Castle
19 1,042 12:07 15:13 31:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,035 19,525 18,575 3,050 85,185 94,914
30,830 31,960 12,445 3,810 79,045 86,943
31,425 15,820 14,855 5,400 67,500 99,755
31,035 17,115 16,030 950 65,130 94,299
27,200 22,025 7,695 1,830 58,750 82,336
21,545 15,990 10,270 1,150 48,955 56,621
15,235 15,340 9,115 2,900 42,590 70,342
18,670 11,685 4,405 2,000 36,760 41,970
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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