AoeStats
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Black Forest

509573523Analyzed
4v4 RM · 5d ago on Sep 27, 2026· 51m 34s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Franks · France
1013
+16
🇩🇪 Japanese · Germany
948
+18
🇺🇸 Vikings · United States
943
+56
🇮🇳 Chinese · India
905
+20
🇹🇼 Burgundians · Taiwan
1044
-20
🇨🇳 Mongols · China
1020
-19
🇮🇩 Portuguese · Indonesia
978
-17
🇨🇳 Chinese · China
972
-17
Player eAPM Actions Feudal Castle Imperial Opening
34 1,729 13:42 20:10 31:43 ⛏ Fish Boom FC
23 1,166 12:34 18:26 35:33 ⛏ Fast Castle
21 1,069 11:45 16:36 31:00 ⛏ Fast Castle
14 747 12:08 17:50 32:13 ⛏ Fast Castle
14 746 11:58 17:49 32:50 ⛏ Fast Castle
12 612 11:16 15:34 — ⛏ Fast Castle
9 469 12:47 18:24 — ⛏ Fast Castle
6 333 15:11 26:49 42:08 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
28,500 13,355 21,560 5,415 68,830 81,870
20,965 23,397 16,795 2,530 63,687 66,200
26,625 14,755 21,070 1,125 63,575 68,498
15,595 21,445 14,570 4,850 56,460 78,244
22,140 18,405 5,380 2,565 48,490 61,800
9,905 6,120 5,090 650 21,765 32,345
9,100 6,040 300 355 15,795 20,133
4,075 3,235 380 1,585 9,275 10,952
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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