AoeStats
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Black Forest

510283729Analyzed
4v4 RM · 23h ago on Sep 30, 2026· 112m 28s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Chinese · Australia
807
+14
🇨🇳 Teutons · China
766
+15
🇦🇺 Persians · Australia
748
+16
🇦🇺 Turks · Australia
694
+19
🇨🇳 Lithuanians · China
776
-16
🇨🇳 Spanish · China
747
-16
🇨🇳 Bohemians · China
747
-16
🇨🇳 Khmer · China
745
-16
Player eAPM Actions Feudal Castle Imperial Opening
58 6,499 10:38 15:47 36:49 ⛏ Fast Castle
43 4,851 12:25 15:23 30:42 ⛏ Fast Castle
41 4,572 11:30 16:10 36:23 ⛏ Fast Castle
32 3,595 12:20 17:13 33:35 ⛏ Fish Boom FC
29 3,303 21:19 28:05 41:39 ⛏ Fish Boom FC
27 3,050 19:15 25:41 40:13 ⛏ Fast Castle
16 1,790 12:23 21:06 26:06 ⛏ Fish Boom FC into Fast Imp
8 914 11:34 20:43 34:42 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
71,850 87,595 57,300 2,950 219,695 243,479
118,300 29,545 48,965 3,710 200,520 215,179
76,245 55,834 26,900 4,330 163,309 165,041
62,390 46,908 50,030 3,850 163,178 170,128
31,365 63,980 45,560 4,765 145,670 190,601
40,660 52,802 23,425 4,055 120,942 155,684
47,995 14,615 25,015 3,450 91,075 110,793
14,250 33,005 30,800 3,450 81,505 116,504
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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