AoeStats
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Black Forest

509582651Analyzed
4v4 RM · 4d ago on Sep 27, 2026· 41m 38s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Vikings · China
782
+16
🇨🇳 Italians · China
762
+17
🇯🇵 Khmer · Japan
715
+19
🇮🇹 Britons · Italy
600
+23
🇦🇺 Chinese · Australia
849
-22
🇦🇺 Franks · Australia
775
-19
🇦🇺 Spanish · Australia
767
-18
🇦🇺 Khmer · Australia
714
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,118 12:02 16:27 36:45 ⛏ Fast Castle
27 1,127 12:55 20:54 36:48 ⛏ Fast Castle
20 844 13:21 19:03 33:45 ⛏ Fast Castle
15 616 13:06 20:13 — ⛏ Fast Castle
13 545 16:36 21:07 31:58 ⛏ Fast Castle
13 553 11:45 21:43 39:06 ⛏ Fast Castle
9 387 13:40 20:28 — ⛏ Fast Castle
6 243 14:23 23:28 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
26,640 10,695 12,350 850 50,535 55,926
17,170 18,550 10,345 2,680 48,745 59,713
12,670 13,755 6,095 3,500 36,020 46,958
14,640 10,165 7,145 3,780 35,730 44,235
15,165 7,815 8,470 2,995 34,445 39,700
10,900 11,094 7,175 3,000 32,169 40,503
8,625 9,085 4,575 4,015 26,300 29,601
4,200 4,283 760 935 10,178 10,913
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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