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Arena

510428335Analyzed
3v3 RM · 2h ago on Oct 1, 2026· 77m 39s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Spanish · Chile
1260
+15
🇨🇱 Britons · Chile
1248
+16
🇨🇱 Teutons · Chile
1215
+17
🇨🇱 Armenians · Chile
1263
-16
🇺🇸 Bohemians · United States
1242
-16
🇨🇦 Italians · Canada
1234
-16
Player eAPM Actions Feudal Castle Imperial Opening
72 5,556 10:42 14:36 34:44 ⛏ Fast Castle
52 4,037 10:39 15:00 32:26 ⛏ Fast Castle
40 3,076 11:19 15:28 33:28 ⛏ Fast Castle
31 2,399 10:40 14:22 28:09 ⛏ Fast Castle
30 2,352 11:02 15:08 30:55 ⛏ Fast Castle
19 1,454 9:30 13:38 31:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,345 45,200 30,805 6,580 141,930 144,936
42,920 51,680 21,925 1,090 117,615 120,048
54,820 23,900 36,070 850 115,640 135,964
35,900 56,281 11,960 3,500 107,641 130,914
42,705 44,940 7,085 3,490 98,220 100,501
5,740 4,425 3,725 655 14,545 17,554
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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