AoeStats
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Arena

510197178Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 36m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Spanish · United States
1251
+14
🇲🇽 Burgundians · Mexico
1240
+15
🇦🇷 Vietnamese · Argentina
1178
+17
🇨🇦 Bengalis · Canada
1284
-18
🇨🇴 Maya · Colombia
1224
-16
🇨🇴 Britons · Colombia
1120
-12
Player eAPM Actions Feudal Castle Imperial Opening
58 2,112 11:14 15:24 33:12 ⛏ Fast Castle
53 1,945 10:38 14:18 29:03 ⛏ Fast Castle
43 1,557 11:04 15:25 28:13 ⛏ Fast Castle
24 885 11:22 16:34 — ⛏ Fast Castle
24 887 11:11 15:36 35:29 ⛏ Fast Castle
23 843 10:24 15:02 32:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,175 11,780 8,595 1,005 40,555 45,067
13,500 10,715 7,385 1,130 32,730 34,914
14,965 10,570 3,760 1,675 30,970 35,286
14,225 10,915 4,750 850 30,740 36,753
10,360 5,883 6,010 1,300 23,553 23,819
8,200 6,885 3,240 1,565 19,890 23,654
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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