AoeStats
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Baltic

510428588Analyzed
4v4 RM · 19h ago on Oct 1, 2026· 12m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
743
+15
🇵🇪 Britons · Peru
743
+15
🇦🇷 Franks · Argentina
696
+17
🇨🇱 Romans · Chile
639
+20
🇲🇽 Japanese · Mexico
752
-18
🇯🇵 Lithuanians · Japan
736
-17
🇲🇽 Spanish · Mexico
700
-16
695
-16
Player eAPM Actions Feudal Castle Imperial Opening
39 482 10:06 — —
17 215 — — —
14 177 — — —
10 121 — — —
10 122 — — —
9 116 — — —
8 104 — — —
0 3 — — —

Resources

Player Food Wood Gold Stone Spent Collected
1,650 1,280 0 0 2,930 3,924
1,900 825 0 0 2,725 3,068
1,800 575 0 0 2,375 2,676
1,100 275 50 0 1,425 1,962
800 250 50 0 1,100 1,107
750 150 0 0 900 835
500 228 0 0 728 814
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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